Welcome to Threshold!

Your weekly companion to understanding "metaverse" ambitions from Big Tech and the path to commercial viability of AR/VR hardware for mainstream consumers.

I’m your tour guide Cody Woputz. I’m a virtual reality artist, designer, and entrepreneur that has crafted virtual worlds while wearing clunky VR headsets since 2006! I hold a Master’s degree in Symbolic Systems from Stanford University, where I managed its Virtual Human Interaction Lab and researched the cognitive science behind the technology. My graduate thesis, “The Crystal Reef” premiered at the Tribeca Film Festival and toured internationally, winning me a “Top Thinker” award from Pacific Standard Magazine.

Over the last decade, I’ve witnessed AR/VR technologies exit academia and enter consumers’ homes, but that doesn’t mean they are mainstream, yet.

As we spend more and more time in virtual worlds, and those worlds become more convincing with the advance of AR/VR technologies, there will eventually be a threshold we pass. It's where the virtual becomes more convincing and important than the physical.

Are we there already?

Subscribe and join a community of other AR/VR minded folks to find out! New editions drop weekly.

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AR/VR and the Metaverse's Path to Commercial Viability

People

Cody Woputz is an AR/VR technologist and co-founder of Throwback Studios, a nostalgic VR content studio.